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https://w.atwiki.jp/hellishlondon/pages/53.html
(2008/04/14) (2008/04/16) (2008/04/22) Test Center Patch 1.3 - Patch Notes (04/14/08) UPDATE New build. These patch notes are for the build of Patch 1.3 currently deployed on the Test Center server. Test Center Patch 1.3 Notes April 14, 2008 New Features (2008/04/16)Perks - Expertise Ranks and Expertise After characters hit Level 50, they can start earning experience towards gaining Ranks.レベル50になったら、ランクの為にEXPを稼ぐ作業に入れる There are 50 Ranks, each of which will take an increasing amount of time to earn.ランクは1~50で、ランクを上げるのに大量の時間がかかる Rank is displayed under the character’s level and is visible to other players.ランクはキャラクターのレベルの下に表示され、他のプレイヤーにも見える Each Rank grants you one Expertise Point. Expertise Points can be spent on Expertise.1ランク上昇で1Expertiseポイント得られ、Expertisに割り振れる There will be 15 different kinds of Expertise with four levels each.15のExpertiseがあり、各レベルは1~4。 Expertise will be displayed in a skill-tree-like fashion – with icons and pop-up text describing what the benefits are of the Expertise. Hit U to view the Expertise screen.Expertiseはスキル表のような画面構成で、各Expertiseの説明がポップアップで表示される。 The first level for each Expertise will cost one Expertise Point. An additional Expertise Point will be needed to increase each level after the first, much like with upgrading an item using Nanoshards, for a total cost of 10 Expertise Points to max out a Expertise.各Expertiseで消費されるポイントは、レベル1/2/3/4で1/2/3/4ポイント。 Shared Stash Now all characters on subscriber accounts can share their items! Current trade conventions do apply items will not be able to be traded across play modes. Also, “no trade” items can not be placed in the Shared Stash. Hide Helmet Players can elect to hide their headgear and show their characters’ faces without removing it. This toggle can be found at the bottom of the character screen. Emotes A host of emotes are now at your disposal including beg, bow, cheer, cry, flex, kiss, laugh, point, stop, taunt, and wave. While others are also available on Test Center, these are being reserved as rewards. Type “/” and the word, then hit enter to perform it.感情表現のボディランゲージを追加した Inspect Players Players can now inspect other players’ equipment. Right-click on a nearby character and select the “Inspect” option to bring up a ragdoll interface showing the character and its equipment.Inspectで他のプレイヤーの装備を見れるようになった Players can prevent their characters from being inspected by toggling the Inspect option at the bottom of their character screen.見せたくないプレイヤーは、Inspect拒否をオプションで設定できる Premium Item Merchant Presently located in Stonehenge, Premium Item Merchant Ko has items for sale which are unidentified and do not reveal their actual rarity level. Players can risk their hard-earned Palladium to take a chance on these mystery premium items. Optional Chat Bubbles Chat bubbles are now an optional chat feature and can be toggled in the Game Options menu. Different chat channels will appear as different text colors.発言の吹き出しOn/Offが可能になった Donations The medics in our stations are now collecting donations to help the overall cause against the demons. When enough palladium is collected, all players on the server will gain the same random temporary buff. When a player gives a large single donation, an announcement across the entire server will herald their generosity. The overall collection goal might change occasionally. If everyone pitches in some palladium, we all will benefit. So give often. Give generously. For the living!悪魔に対抗するために、各ステーションでメディックが寄付金を募っている。大量の寄付をしたプレイヤーはアナウンスされる The Donation amount resets when the limit is reached. Over-donating does not add anything.リミットに達すると寄付金はリセットされる。それ以上寄付をしても何も起きない You can stack Donation-gained buffs by reaching the Donation limit multiple times.+寄付により様々なバフがつく Buffs persist through death and log-off/log-in.バフは、死亡やLogIn/Offにより消えることはない General The maximum Palladium a player may carry has been increased to 100,000,000.所持金の最大値が、一億になった The in-game mail database system has been rewritten, please provide feedback on it!メールの(多分キャラクターの)データベースが書き換えられたので、フィードバックよろしく Premium Item Merchant Ko has been moved Covent Garden Station. He is subscriber-only. (2008/04/14) Weapons will now hide when performing emotes.emoteするときは、武器が消える (2008/04/14) Since many players enjoyed doing Oculis boss runs, we ve done some work to allow these runs again, but this time in a more complete fashion. The portal from Monument Station to Angel Passage is now permanently blocked. Players who would like to fight Oculis after reaching Monument Station may use the Station Travel Terminal to return to Temple Station. Any player who has activated, or completed, the "Scrub the Deck" quest and does not have a Cleanser, may speak with Ser Sing in Temple Station to get another one. The Cleanser is no longer removed when the "Scrub the Deck" quest is completed. (2008/04/14) The change which scaled proc damage to be based on weapon speed was inadvertently left in this build. Please ignore this mechanic as it will not be implemented. Proc-on-hit mechanics and damages will remain the same as they did in Patch 1.2 - they will not be changed in Patch 1.3. Stonehenge Whenever a player enters a level, all monsters (and their equipment/treasure) are scaled up to that person’s level and the monster’s health is filled, if both the level is one that is supposed to scale to the player’s level, and if the player is higher level than the player who created the level. (2008/04/14) Change to the new Monster Scaling mechanic Players now have a 3-level buffer before monsters are upgraded. This means that monsters will only be re-scaled if a player 3 levels above the level of the monsters enters the adventure area. Characters must now be level 15 to enter Stonehenge. User Interface Party members’ names now show up on the automap when the Alt key is held down.Altキーでオートマップにパーティメンバー表示かのうになった The name of the recipient of a trade request is now displayed in the trade window. Players may now choose to abbreviate the names of other players in the chat window down to a maximum of nine letters. This option can be toggled under Game Options. Fixed a bug causing items to register as not equippable if they give enough of an attribute to make up for the amount of feed they will cost. Fixed a bug causing some items to unequip when the player enters the game or zones. Improved the accuracy of attribute and feed changes in the character panel when hovering over an item. The “Hardcore” indicator icon now shows up to the left of the player’s name. Fixed a bug causing clicks in the server list dropdown menu to sometimes click through to buttons underneath it. Buttons have been added to the chat interface allowing for quick access to chat commands and emotes. They can be found in the lower right corner of the chat panel. World Movement Players can now warp to any friend or guildmate who is in a town by right-clicking on the person’s name. The buddy list and guild list will have the player’s current location noted. Combat Fixed a bug which sometimes caused shields and/or power to decrease in larger chunks than they should when getting hit or using a skill. Fixed a bug which caused proc effects to not be properly normalized based on the weapon’s speed. Fixed a bug which caused proc-on-attack effects to never trigger. Fixed a bug which would sometimes cause skill cooldowns to not trigger. Fixed a bug which caused fields to often not damage monsters in indoor areas. Fixed a bug which caused Armor Percent bonuses to be applied twice during damage reduction calculations. PvP Players with PvP enabled may no longer open party portals. Consumable items other than Medpacks are no longer usable in PvP. Skills If a player removes an item that grants them the only point in a summoning skill, or otherwise forgets a summoning skill, all pets summoned by that skill will now be dismissed. (2008/04/14) The Phase Elemental’s (Summoner) spectral nova particles have been redone to improve performance. (2008/04/14) Monsters now receive damage from Rebounder Rounds when they are aimed at ground. Ranks/Expertise Active Expertise have been removed. All Expertise are now passive. (2008/04/16) (2008/04/22) The "Expertises" tab has been renamed "Expertise". (2008/04/16) (2008/04/22) Various Expertise skills have been renamed. Items Gyro Stabilizers may now be used while stunned. font)Silver){Gyro stabilizerがスタンされているときに使えるようになった} Fixed a bug which sometimes caused a crash when the player attempts to drop a quest item. Fixed a bug which caused many skill-group related properties to not properly provide their bonuses. Fixes Expertise bonuses have been updated. Fixed a bug that caused players to be unable to assign Expertise Points when all of their Skill Points had been spent. Premium Item Merchant Ko now sells items that are closer in level to the level of the player. Fixed a problem with the character’s paper doll after inspecting a player. Fixed a bug causing various characters to fail to load. Fixed a bug (introduced in 1.3) that was causing grouped players to not receive the proper group benefits to experience and treasure. Expertise icons are in. Many new skill and status icons. Fixed a bug causing Rebounder Rounds to not do damage if the missile/bullet hits the ground first. (2008/04/14) Fixed a bug which caused monster nameplates to not always update the level of the monster. (2008/04/14) Fixed a bug which caused Moloch to sometimes not drop loot for players in the area. (2008/04/14) Fixed a bug which was allowing Nanodyne Ballistic Cannons, including The Exterminator, to make multiple attacks on a single target much more quickly than designed. (2008/04/14) Fixed a bug which caused the quest reward dialog to not always disappear when multiple people receive their rewards at the same time. (2008/04/22) Fixed a bug causing the New Email icon to flash upon logging in, even when there were no new emails. Known Issues (2008/04/22)削除 Using the Skill or Attribute Retrainers does not reset the attributes for the Engineer s drone. While Rank experience is not being saved, Rank is. If you log out, experience gained towards your next Rank will be lost. --- Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. --- Happy testing, Hellgaters! -- Scapes
https://w.atwiki.jp/wiki-story/pages/264.html
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Enough is enough after 9/11, the "Patriot Act" bull and smearing our Constitution with their arrogance, it is a blessing to have Mr The Cowboys efforts to keep themselves in the limelight have paid off That season, he caught 60 passes for a career high 1077 yards with 10 TDs (also career best)ditto173861203540590592 a { color #CB9934;} p Last year, Manning showed that he has no intentions of slowing down, when he threw for 4,400 yards and 31 touchdowns while throwing just 9 picks Hence, you do not feel hungry immediately You should follow a high-calorie-diet for 5 days of the week and follow a low-calorie-diet for rest two days The excess inventories that remained on their shelves are purchased by the truckload by savvy resale owners who sell you the manufacturer software at a very low, cheap software discounts price that you could not find anywhere else Alcatraz, in operation as a maximum security federal penitentiary from 1934 to 1963, continues to fascinate, with Escape from Alcatraz effectively dramatizing conditions inside the notorious prison Though she is the eponymous character, the player controls the main protagonist, Link Some tailgaters never actually enter nfl jerseys cheap the stadium, but instead enjoy the entire game from the parking lotThe best part of this part aside from the community and food is the casual atmosphere of the partytimestamp a Once on the field, Michael himself seems clueless until Tuohy/Bullock shouts down a racist jerk in the stands, in the midst of the memorable play I mentioned at the beginning of this essay The Longest Yard, remade in 2005 starring Adam Sandler and Chris Rock, is both brutal and funny These jerseys are produce of thinner fabrics with less detail so they a lot less expensive It’s a lot of logic and math, but at the end of the day all that goo is abstracted away from the programmer3 The reanimated Blacula is now set loose on modern day Los Angeles, hitting the nightclubs, charming the young women and going about his bloody businessmetadata span Dwayne Wade Dwyane Tyrone Wade, Jrat-name a hover { color #999; text-decoration none; font-size 14px; font-weight normal; } Follow @MagicJohnson Earvin Magic Johnson @MagicJohnson So sad to hear the news about hip-hop mogul Chris Lighty passingtwimgThirty-two-year-old Visanthe Shiancoe is a free agent after playing nine years in the league and is a good fit for a Raiders team with little experience at tight end The 1974 season saw the Steelers, despite a slow start, finish with a 10-3-1 regular season record as they cruised toward their first of six consecutiveJoe Flacco Jersey AFC Central titles The 36 TDs ranks him in a tie for eighth place in a single season The first, and the most important thing while picking up any Zumbawear is to feel comfortable and loosened up Earlier today, he tweeted a pic of his Hamstring MRI, saying that it showed a bunch of “anti-awesomenessUpdate (God is in the details, y’know?)Update 200 custom-made parts make up the device twitterditto212522956352532482 a { color #990000; } div Edgecomb and his fellow guards carry out executions using Old Sparky, the prison s foreboding, oft-used electric chair Although the case was dismissed on sovereign immunity issues for the defendants, which Wanta understood he couldn t overcome, he was smart enough to file the case in order to get official court verification of his status as legal trustortimestamp a {color #999;text-decoration none;} p And remember to wish Bill Cosby a happy birthday while you’re at it Also, you can just connect your PC or Laptop to your big plasma Tv or HD TV and watch big NFL game live stream with your friends and family DirecTV Satellite TV ServiceDepending on your credit rating, when you order a free satellite TV system from DirecTV you may be required to pay a deposit or prepaymentWallace is one of the league s best young wide receivers, and he finished this past season with 72 receptions for nearly 1,200 yardsdittoTweet span Let s familiarize ourselves with some of these terms, so when you are looking at cue sticks you can make an informed decision Some of his favorite jazz musicians were not only performing but were creating new music especially to go on his jazz CD Most tailgaters will tell you that beer is the drink to be had at a tailgating partypng);background-repeat no-repeat;}spanditto166330814274076673 a { color #0084B4;} pWMV HD can be viewed on any computer with Windows XP based system Aldon Smith Jersey There are three of us, my wife, my daughter, and me He was invited to participate in a second dunk contest during the 2009 All-Star Weekend, but was replaced by JAll these venues are located within the South Philadelphia Sports Complex Well, here it is ? Ashlynn Brookemod_15950243" class="module moduleText color0" Your fantasy football team name is perhaps the second most important part of dominating your fantasy football league 12 Volt televisions are a great way to enjoy the game, whether you just want to watch the pre-game show or the entire game They are also preferred by women gymnasts You should try to distinguish between the two Watch today s NFL live Online games PC TV with Digital HD from Your own country According to Joyce Carol Oates, Lovecraft — as with Edgar Allan Poe in the 19th century — has exerted "an incalculable influence on succeeding generations of writers of horror fiction" Massive enivornment; Beautiful graphics; Great ambient music and sound; Totally engrossing gameplay But the game was innovative with the three point competition and slam dunk contest long before it showed up anywhereJulio Jones Jersey else It is also a good idea to check out which sportsbooks offer the best odds on their teaser action The €4 He chose to forgo college and entered the 2004 NBA Draft, and was selected first overall by the Magic
https://w.atwiki.jp/childreninfksm_en/
Ministry of Internal Affairs and Communications(MIC) express the preparations to receive the afflicted people on their website. (Updated on 19th January, 2012) Here is the information of the preparations to receive the afflicted people in each prefectures. →Refecense → PDF Here is the information of the preparations to receive the public housing and temporary housing. →Ministry of Land, Infrastructure and Transport disaster information HP (All information are described in Japanese only.) 2012 Evacuation progam during summer vacation. ■【To know the society, and change for the power;"Mirai Camp"】 ■【Fukui Prefecture Fukui City】Fukufuku camp for kid s smile! ■【Hyogo Prefecture Akashi City】Cheer up your mind! Summer camp in Akashi ■【United States】University of California support Study Abroad in summer vacation (completely free) for College high school students in the affected area. http //www45.atwiki.jp/childreninfksm_en/tag/2012+summer+vacation This is the wiki collectively information of shelter for the afflicted people in Fukushima where many people had large damage due to the accident of the first nuclear power plant.We share the information from 【Fukushima network for protecting the children from nuclear 「http //kofdomofukushima.at.webry.info/」】founded by the civic organization," Fukushima revival conference from nuclear power plant " in May,1.2011. If you want to know how to edit this page, you would know everyone can edit this page easily, and please refer http //www45.atwiki.jp/childreninfukushima/pages/91.html (written by in Japanese for the wiki participant about the edit of wiki, using the template and tag collection. If you, your friends and your family know the effective information, you can participate in this website. We were established in May,9.2011. , and we hope the information will be more useful for the people who want to know more informations. ★We hope you to refer these information as the index of 【http //www45.atwiki.jp/childreninfukushima】 for foreigners. Though We share these updated information with a few people in this system, we need you to inquiry to opponent, thank you. search for the Refuge Local name or administrative divisions Hokkaido Tohoku Area Hokkaido Aomori Iwate Yamagata Miyagi Fukushima Nagano Fukui Kanto Area IbarakiTochigi Gumma Saitama Chiba Tokyo Kanagawa search for by the object (written by Japanese;from the left icon,"Damage certification;,Evacuation area;Voluntary evacuation;Mothers and children s evacuation;Only the childen s evacuation.) " #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (.8%8E%E3%81%82%E3%82%8A) Tag Cloud Foreign Countries Italy Long Stay Hokkaido Tohoku Area Voluntary evacuation Only the Children's evacuation pregnant women who expectant mother Evacuate on summer holidays Voluntary Evacuation Nagano Koshinetsu Area Yamagata Kanto Yokohama Damage certification Kinki Area Mothers Childen's evacuation Only Children's evacuation Hokuriku Area Fukui Prefecture Kanto Area Kanagawa Evacuate on summer holidays Foreign Countries Afflicted people Mothers Childen's evacuation acua Evacuate during summer holiday Fukui Evacuation directive district Homestay Free for the participation Free for Fukushima people Reflesh Temporary refuge Tokai Area Aizu Fukushima Afflicted people 2011 Winter Program 2012spring vacation 2012 summer vacation How to to claim expenditure concerning shelter to TEPCO. customer service representative of consultation concerning amends whole of nuclear damage http //www.tepco.co.jp/en/index-e.html started by Aprill 28,2011. Fukushima Nuclear Compensation Office (Call center) Phone Number 0120-926-404 ※Note not to call the wrong number reception time 9:00~21:00 http //www.tepco.co.jp/en/index-e.html Web Master Profile elico Web Project Coordinator mother of 2 little cute kids★ Birth/ Nihonmatsu City, Fukushima Pre. Growing / Fukushima City, Fukushima Pre. Contact us in Japanese → savechildreninfukushima@gmail.com Contact in English → coffee-flavor5@mail.goo.ne.jp (Translator; Akiko Ayabe)
https://w.atwiki.jp/takumi-memo/pages/56.html
Overview of the Tutorial このチュートリアルは、特定のコンテントのURLを書き直すためのConfluence Autoconvertの拡張をどのようにするかについて触れる。 次のコンポーネントを構成するプラグインを作成する。 A JavaScript file providing an Autoconvert handler. A plugin descriptor (XML file) to enable the plugin module in the Atlassian application. これらのコンポーネントは全て、単一のJAR Fileに含まれている。 Required Knowledge このチュートリアルを完全なものにするために, JavaScript developmentの基礎についての知識が必要である。 How to create an Atlassian plugin project using the Atlassian Plugin SDK. Step 1. Create the Plugin Project まずはプラグインプロジェクトを作成する。 group-id com.example.plugins.tutorial artifact-id autoconvert-dev-docs Step 2. Add Plugin Metadata to the POM プラグインなどの情報に関するmetadataを加えるために、POM fileを編集する。 1.Edit the pom.xml file in the root folder of your plugin. 2.Update the confluence.version element to at least Confluence 4.1 confluence.version 4.1 /confluence.version 3.Add your company or organisation name and your website to the organization element organization name Example Company /name url /url /organization 4.Update the description element description Changes link text on URLs pasted from developer.atlassian.com. /description 5.Save the file. Step 3. Add a Plugin Module to the Plugin Descriptor src/main/resources/atlassian-plugin.xmlのプラグイン・ディスクリプタにプラグイン・モジュールを追加する。 The extension point for Autoconvert is through JavaScript, so you ll need to add a JavaScript Web Resource Module. Your web resource module needs to specify the location of a js file that will create your autoconvert handler. The things that separate it from other Web Resource Modules are ■It should depend on the core autoconvert plugin so that it will always be loaded after it, and will not be loaded if that plugin is missing. ■It should be loaded whenever the editor is loaded, by specifying the editor context. Here s one I prepared earlier ? !-- Add this to your atlassian-plugin.xml -- web-resource key="autoconvert-dev-docs" name="Autoconvert developer.atlassian.com example handler" description Changes link text for URLs pasted from /description resource type="download" name="autoconvert-dev-docs.js" location="js/autoconvert-dev-docs.js"/ !-- This will ensure the resource is loaded after autoconvert, and only if autoconvert is enabled. -- dependency com.atlassian.confluence.plugins.confluence-paste autoconvert-core /dependency !-- Assuming the dependency above is met, this context means that whenever the editor is loaded, so is your autoconvert handler. -- context editor /context /web-resource Step 4. Write the Code for your Autoconvert Handler Create a js directory in src/main/resources and create a new file called autoconvert-dev-docs.js file in that directory. Note that this matches the location in the resource in the XML descriptor. The simplest possible Autoconvert handler looks like this ? (function(){ AJS.toInit(function($){ // Create a handler that does nothing but call the continuation done() var pasteHandler = function(uri, node, done){ done(); }; // Register the handler tinymce.plugins.Autoconvert.autoConvert.addHandler(pasteHandler); }); })(); Focus on the pasteHandler function. The arguments passed to it are ■uri - a uri object as produced by the parseUri library. ■node - a jquery object for the pasted anchor node. ■done - a continuation function for the pasteHandler to call when it s done. Call it with no arguments when you do not want to change the link, or pass it the replacement or modified node when you do have changes. It should always be called exactly once in all possible code paths. The continuation done may seem very complicated now, but it s helpful for asynchronous conversions, which we won t discuss in this tutorial. Take a look at a simple developer.atlassian.com ("DAC") address, such as https //developer.atlassian.com/display/CONFDEV/Confluence+Developer+Documentation. The parseUri library has a demo page at http //stevenlevithan.com/demo/parseuri/js/. If you paste https //developer.atlassian.com/display/CONFDEV/Confluence+Developer+Documentation into its Input field you will see various uri parts available from the uri object. In this case the following parts are important ■host should be "developer.atlassian.com" ■directory should start with "/display/" ■directory should then contain a space key and a page title ■anchor should be blank for now. Converting links to headings is out of scope for this tutorial. You can split the directory part easily enough using the built-in split function. Note that the directory starts with a slash and split will thus give an array of ["", "display", "CONFDEV", "Confluence+Developer+Documentation"] So start by writing a condition for when you want to do a conversion ? if (uri.host == "developer.atlassian.com" directoryParts.length == 4 directoryParts[0] == "" directoryParts[1] == "display" uri.anchor == "") { Then think about what you want to do when we find such a link. The existing URL is fine, you don t need to change anything about the destination, but you do want to change the text of the link. There are a few things you could change it to. You might want to include the spacekey (directoryParts[2]) or an identifier to say that it s on developer.atlassian.com. Eg ? But it s probably nicer most of the time to leave it out and just go with the page name. There s also some tidying we have to do. You need to decode any special characters in the path using the built-in decodeURIComponent function, and that still won t turn plus characters into spaces, so you have to do that too using replace ? var pageName = decodeURIComponent(directoryParts[3]).replace(/\+/g, " "); node.text(pageName); Then we have to tell the controlling code, via the continuation, that we do want to replace the node. ? done(node); Once the conversion is done, all the handlers will be retried, so the handler has to ensure it doesn t just keep matching forever. The easiest way to do that is add an extra check to the condition, that node.text() == uri.source. All together it looks like this ? (function(){ AJS.toInit(function($){ var pasteHandler = function(uri, node, done){ var directoryParts = uri.directory.split( / ), pageName; if (uri.host == "developer.atlassian.com" directoryParts.length == 4 directoryParts[0] == "" directoryParts[1] == "display" uri.anchor == "" node.text() == uri.source) { pageName = decodeURIComponent(directoryParts[3]).replace(/\+/g, " "); node.text(pageName); done(node); } else { done(); } }; tinymce.plugins.Autoconvert.autoConvert.addHandler(pasteHandler); }); })(); Step 5. Build, Install and Run the Plugin Follow these steps to build and install your plugin, so that you can test your code. If you have not already started the application, start it now ■Open a command window and go to the plugin root folder (where the pom.xml is located). ■Run atlas-run (or atlas-debug if you might want to launch the debugger in your IDE). From this point onwards, you can use FastDev to reinstall your plugin behind the scenes as you work. Use the FastDev servlet to trigger the reload 1.Make the changes to your plugin module. 2.Go to your browser and navigate to the FastDev servlet http //localhost 1990/confluence/plugins/servlet/fastdev. 3.Do a hard refresh of the page ■Shift+Reload in most browsers. ■Ctrl+Reload on Windows or in Internet Explorer. ■In Safari 5, you will need to hold down the Shift key while clicking the Reload icon in the Location bar. 4.Go back to step 1. As an alternative to FastDev, you can keep the application running in one command window and use the CLI (command line interface) in another window to dynamically re-install your plugin after each change. 1.Open a new command window and go to the plugin s root folder (where the pom.xml is located). 2.Run atlas-cli to start the CLI. 3.Wait until you see a message, Waiting for commands. 4.Run pi (plugin install) to compile, package and install the plugin. 5.Go back to your browser. The updated plugin will have been installed into the application, and you can test your changes. (You may need to refresh the browser page first.) 6.Make your changes in your IDE. 7.Go back to step 1. The full instructions are in the SDK guide. Step 6. Try it out. Try copying the URL of this page and pasting it into the editor. The text of the link should change so that it looks like Plugin Tutorial - Extending Autoconvert rather than just the URL. Step 7. Play! Write your own extensions. This is about the simplest autoconvert extension possible, but there are more things you can do. Just quickly, here are a few How-to examples Inserting an image If you want to change the link into an image ? var imageUrl = "the url of the image, maybe uri.source, or maybe a modified form of that". done($( img class="confluence-embedded-image confluence-external-resource" src=" + imageUrl + " data-image-src=" + imageUrl + "/ )[0]); Inserting a macro If you want to change the link into a Confluence macro (must be a 4.0+ style xhtml macro) ? Inserting arbitrary converted wiki content Sometimes the easiest way to write editor format html is to ask Confluence to produce it from wiki markup. ?
https://w.atwiki.jp/dissertacao/
http //piresadvogados.adv.br/wp/?p=287 修士論文用の整理ページ 政策批判や政策提言の対象 ⇨いかなる政策が形成されるべきなのか 政策過程分析の対象 ⇨いかに政策は形成されるのか 政策評価の対象 ⇨いかなる帰結を政策はもたらすのか 次は、このペトロブラスのサイトを、じっくり読み込むこと。 o Programa Petrobras Cultural (PPC) http //www.hotsitespetrobras.com.br/ppc/ 2番組をじっくり繰り返す見る どういう順番でデータをまとめていくか? まとめに使えそう Distorções na lei e no discurso http //www.culturaemercado.com.br/analise/distorcoes-na-lei-e-no-discurso/ 部分的に訳す価値あり Regulação da mídia e da cultura http //www.culturaemercado.com.br/headline/regulacao-da-midia-e-da-cultura/ Mecenato fecha 2009 com queda de 23% http //www.culturaemercado.com.br/leirouanet/mecenato-fecha-2009-com-queda-de-23/ Leonardo Brant A preocupante queda da Lei Rouanet http //www.culturaemercado.com.br/leirouanet/a-preocupante-queda-da-lei-rouanet/ Leonardo Brant O Brasil contemporâneo e as leis de incentivo http //www.culturaemercado.com.br/pontos-de-vista/o-brasil-contemporaneo-e-as-leis-de-incentivo/ Juliano Barone 政府発表のデータ類 http //www.cultura.gov.br/site/2007/11/21/estatisticas/ Já se foi o tempo do estado mínimo, onde se plantou a idéia que tudo que era estatal era ruim e pernicioso, lento e dispendioso. Vivemos outro momento e estamos a um passo de termos um mecanismo (O grande FNC após a aprovação de toda a legislação que tramita no congresso) justo, eficiente e que contemple a cultura brasileira nos 3 aspectos que é base da política do MinC desde Gil e que continua com o Juca cultura para preservação dos referenciais simbólicos nacionais, cultura como cidadania (nada mais exemplar que o Cultura Viva e seus maravilhosos Pontos de Cultura) e a economia da cultura para geração de emprego e renda, inclusão social, desenvolvimento local e regional, etc. 日本、アメリカ、フランスなどと比べてのブラジルのメセナの新しさを図ないし表に したもの ブラジルの文化支援策の年表 3-2、4-1で(データを示しつつ)今の段階で何がいえそうか を明らかにしてください。 支出をまとめる 公的出資に対してのメセナ費の比 まずはこちらをご覧ください。 @wikiの基本操作 用途別のオススメ機能紹介 @wikiの設定/管理 分からないことは? @wiki ご利用ガイド よくある質問 無料で会員登録できるSNS内の@wiki助け合いコミュニティ @wiki更新情報 @wikiへのお問合せフォーム 等をご活用ください @wiki助け合いコミュニティの掲示板スレッド一覧 #atfb_bbs_list その他お勧めサービスについて 大容量1G、PHP/CGI、MySQL、FTPが使える無料ホームページは@PAGES 無料ブログ作成は@WORDをご利用ください 2ch型の無料掲示板は@chsをご利用ください フォーラム型の無料掲示板は@bbをご利用ください お絵かき掲示板は@paintをご利用ください その他の無料掲示板は@bbsをご利用ください 無料ソーシャルプロフィールサービス @flabo(アットフラボ) おすすめ機能 気になるニュースをチェック 関連するブログ一覧を表示 その他にもいろいろな機能満載!! @wikiプラグイン @wiki便利ツール @wiki構文 @wikiプラグイン一覧 まとめサイト作成支援ツール バグ・不具合を見つけたら? 要望がある場合は? お手数ですが、メールでお問い合わせください。 修論の素材テキスト置き場 Lei Rouanetの変更点 ブラジルにおいて、民間から民間へのお金の流れを促す政策(Leis de Incentivo Fiscal)があることは、ブラジルの文化政策の方向性を決定づけている 一番縛りの少ないLei Rouanetは中心的な役割を担っている Wiki_BR Marketing_cultural http //pt.wikipedia.org/wiki/Marketing_cultural O que muda na Lei Rouanet A Lei 8.313, popularmente conhecida pelo nome do então ministro da Cultura Sérgio Paulo Rouanet, define as formas como o governo federal deve incentivar a produção cultural no Brasil. Após sua aprovação, em 1991, ela já foi alterada algumas vezes e sofreu regulamentações. Agora, o governo federal propõe uma nova reforma, para ampliar a capacidade de fomento à cultura e aumentar as formas como o produtor pode acessar os recursos. Saiba o que muda com o projeto que será enviado ao Congresso Nacional FNC – O Fundo Nacional de Cultura já existe na atual Rouanet, mas permite apenas doação de 80% do valor do projeto, com 20% de contrapartida. Com a Nova Rouanet, o FNC poderá fazer empréstimos, associar-se a projetos culturais e fazer repasse para fundos municipais e estaduais. Isso permitirá que o Fundo Nacional de Cultura se torne mais atrativo para produtores culturais e se transforme, verdadeiramente, numa alternativa para aqueles que não conseguem captar financiamento via renúncia. Renúncia fiscal – O mecanismo continua existindo, assim como a CNIC (Comissão Nacional de Incentivo à Cultura), que analisa os projetos. A única mudança é que, em vez de apenas ter duas faixas – de 30% e 100% – passa a ter mais quatro – 60%, 70%, 80% e 90%. A lei vai definir quais os critérios serão usados pela CNIC, que, além de analisar aspectos orçamentários do projeto, vai analisar em qual faixa ele se encaixa. O objetivo da mudança é permitir uma maior contribuição das empresas – hoje, de cada R$ 10 investidos pela Rouanet, R$ 9 são públicos – e permitir que projetos com menor atratividade de investimento tenham faixa de renúncia maior. Ficart – O Fundo de Investimento Cultural e Artístico também já existe. No entanto, nunca saiu do papel, por falta de interesse das empresas. A Nova Rouanet vai aumentar a atratividade, com maior dedução fiscal, para que seja uma alternativa atrativa para projetos com grandes chances de retorno financeiro. Vale Cultura - Grande novidade do projeto, o vale de R$ 50 para trabalhadores vai, além de facilitar o consumo de bens culturais para 12 milhões de trabalhadores, injetar, pelo menos, R$ 7,2 bilhões por ano, o que é mais de seis vezes o montante atual da Rouanet. O que muda na Lei Rouanet A Lei 8.313, popularmente conhecida pelo nome do então ministro da Cultura Sérgio Paulo Rouanet, define as formas como o governo federal deve incentivar a produção cultural no Brasil. Após sua aprovação, em 1991, ela já foi alterada algumas vezes e sofreu regulamentações. Agora, o governo federal propõe uma nova reforma, para ampliar a capacidade de fomento à cultura e aumentar as formas como o produtor pode acessar os recursos. Saiba o que muda com o projeto que será enviado ao Congresso Nacional FNC – O Fundo Nacional de Cultura já existe na atual Rouanet, mas permite apenas doação de 80% do valor do projeto, com 20% de contrapartida. Com a Nova Rouanet, o FNC poderá fazer empréstimos, associar-se a projetos culturais e fazer repasse para fundos municipais e estaduais. Isso permitirá que o Fundo Nacional de Cultura se torne mais atrativo para produtores culturais e se transforme, verdadeiramente, numa alternativa para aqueles que não conseguem captar financiamento via renúncia. Renúncia fiscal – O mecanismo continua existindo, assim como a CNIC (Comissão Nacional de Incentivo à Cultura), que analisa os projetos. A única mudança é que, em vez de apenas ter duas faixas – de 30% e 100% – passa a ter mais quatro – 60%, 70%, 80% e 90%. A lei vai definir quais os critérios serão usados pela CNIC, que, além de analisar aspectos orçamentários do projeto, vai analisar em qual faixa ele se encaixa. O objetivo da mudança é permitir uma maior contribuição das empresas – hoje, de cada R$ 10 investidos pela Rouanet, R$ 9 são públicos – e permitir que projetos com menor atratividade de investimento tenham faixa de renúncia maior. Ficart – O Fundo de Investimento Cultural e Artístico também já existe. No entanto, nunca saiu do papel, por falta de interesse das empresas. A Nova Rouanet vai aumentar a atratividade, com maior dedução fiscal, para que seja uma alternativa atrativa para projetos com grandes chances de retorno financeiro. Vale Cultura - Grande novidade do projeto, o vale de R$ 50 para trabalhadores vai, além de facilitar o consumo de bens culturais para 12 milhões de trabalhadores, injetar, pelo menos, R$ 7,2 bilhões por ano, o que é mais de seis vezes o montante atual da Rouanet. http //www.cultura.gov.br/site/wp-content/uploads/2009/02/empresas-incentivadoras-e-respectivos-valores-incentivados-em-2008.pdf http //www.cultura.gov.br/site/wp-content/uploads/2009/02/incentivadores-por-ano-e-tipo-de-pessoa.pdf http //www.cultura.gov.br/site/wp-content/uploads/2009/02/mecenato-projetos-com-captacao-de-recursos-por-ano-e-area-cultural.pdf http //www.cultura.gov.br/site/wp-content/uploads/2009/02/mecenato-captacao-de-recursos-por-ano-e-area-cultural.pdf http //www.cultura.gov.br/site/2007/11/21/estatisticas/ Últimos comentários 13 comentários para "Estatísticas" RSS dos comentários 20 de novembro de 2009 às 16 55WILLIAM MORAES CORREA (OS FOLIOES- SAO LUIS- MA) Incentivar projetos que não consumam grandes valores é fundamental para o crecimento cultural de nosso país. Existem projetos maravilhosos que eriam realziados (e muito bem) com poucos recursos. A legislação precisa beneficiar iniciativas assim. 20 de novembro de 2009 às 10 43claudio ferreira a cultura ele tem qua ser mais aprofundada e mito importante o trabalho que as instituiçao,as ong e etc faz alem de leva o onhecimento o trabalho de pesquisa lavar tambem a etica familia eo respeito ao prossimo penser nisso vcs ai 08 de setembro de 2009 às 20 05Bruno Resende Ramos Que a Lei Rouanet continue para que pequenos projetos de cunho sócio-cultural alcancem melhores tempos. Aos contemplados e as empresas que oportunizam essa resposta social os nossos agradecimentos. 02 de setembro de 2009 às 11 44André Luiz Salvalaggio Olá, gostaria de saber quando abrirá um novo edital para a lei Rouanet? Obrigado. RESPOSTA, por Contate@Cultura Não há editais para a Lei Rouanet. O MinC recebe propostas durante todo o ano. Confira se pode entrar em algum Edital Aberto, ou inscreva seu projeto na Lei Rouanet e, depois da avaliação pela Comissão, encontre um patrocinador para seu projeto que queira investir na sua idéia, este receberá em retorno desconto em impostos. Tanto pessoa física pagadora de Imposto de Renda (IR) quanto empresas tributadas com base no lucro real, podem ser beneficiadas por incentivos fiscais enquanto apóiam a arte brasileira. Para acessar o novo formulário é necessário antes se cadastrar no SALICWEB. Para ver o vídeo tutorial, que ensina o passo a passo clique aqui. Mais informações, Siconv 0800-9782340. SalicWeb informe.sefic@cultura.gov.br 26 de junho de 2009 às 14 54Wedson Simões Dúvida Qualquer pessoa pode se cadastrar no SALICWEB ou deve ser o proponente do projeto? RESPOSTA, por Contate@Cultura Não há porque se cadastrar se não for apresentar um projeto. 14 de junho de 2009 às 18 30Alexandre Gomes Boa noite. Desejo saber mais sob apresentação de projetos para utilização dos recursos daLei Rouanet. Sem mais, agradeço e aguardo. RESPOSTA, por Contate@Cultura Confira se pode entrar em algum Edital Aberto, ou inscreva seu projeto na Lei Rouanet e, depois da avaliação pela Comissão, encontre um patrocinador para seu projeto que queira investir na sua idéia, este receberá em retorno desconto em impostos. Tanto pessoa física pagadora de Imposto de Renda (IR) quanto empresas tributadas com base no lucro real, podem ser beneficiadas por incentivos fiscais enquanto apóiam a arte brasileira. Para acessar o novo formulário é necessário antes se cadastrar no SALICWEB. Para ver o vídeo tutorial, que ensina o passo a passo clique aqui. 05 de junho de 2009 às 12 15cleverson Olá, gostaria de saber se meu projeto se encaixa na Lei Rouanet de incentivo a cultura?? meu projeto se trata da gravação de um CD com músicas inéditas. Empresas que entram como patrocinadoras conseguem se enquadrar na Lei Rouanet? Aguardo resposta. RESPOSTA, por Contate@Cultura Gravação de CD pode ser contemplado pela Lei Rouanet, mas confira se pode entrar em algum Edital Aberto, ou inscreva seu projeto na Lei Rouanet e, depois da avaliação pela Comissão, encontre um patrocinador para seu projeto que queira investir na sua idéia, este receberá em retorno desconto em impostos. Tanto pessoa física pagadora de Imposto de Renda (IR) quanto empresas tributadas com base no lucro real, podem ser beneficiadas por incentivos fiscais enquanto apóiam a arte brasileira. Para acessar o novo formulário é necessário antes se cadastrar no SALICWEB. Para ver o vídeo tutorial, que ensina o passo a passo clique aqui. 03 de maio de 2009 às 21 54vania maria franceschi vieira Qual a estatística de projetos aprovados por região no Brasil nos últimos 5 anos? RESPOSTA, por Contate@Cultura Nesta página é possível encontrar todos os dados que temos publicado. Boa pesquisa!! 28 de abril de 2009 às 14 46Luiz Fernando Rodrigues Solicito incluir nas estatísticas um comparativo da renúncia fiscal aprovada versus a utilizada no período de1999 - 2009. 03 de abril de 2009 às 20 38Fabiano Pessanha - Geração Futuro Prezados, Parabens pela iniciativa de disponibilizar dados relevantes de nosso mercado cultural. São de grande valia e interesse publico! Sugiro a disponibilização de demembramento dos dados por obra e produtora, no caso de Certificado Audiovisual.
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新スレ用テンプレ3 主にリンク切れの確認が必要になると思われます。 【WEBで見られるゲビュー等】 おっぱいについて話そう ttp //news.livedoor.com/article/detail/2552880/?rd 「ぬけぬけと男でいよう」インタビュー ttp //books.rakuten.co.jp/RBOOKS/pickup/interview/uchida_s/ ビックリハウス大パーティ(クアトロライブ30日) ttp //www.ne.jp/asahi/gomasio/rf-2/live30.html 『kiss me or kill me 届かなくても愛してる』初日舞台あいさつ ttp //www.fjmovie.com/main/news/2005/0312_kissmeorkillme.html カインの末裔 ttp //www.cinematopics.com/cinema/c_report/index3.php?number=2546 『V.M.―ヴァギナ・モノローグス』 ttp //www.theaterguide.co.jp/pressnews/2006/06/30.html 神さま camisama コメント ttp //www.sokabekeiichi.com/rose/camisama.html 東京国際映画祭 ttp //www.oricon.co.jp/entertainment/special/091014_01photo.php?img=37#photo ttp //www.oricon.co.jp/entertainment/special/091014_01photo.php?img=39#photo 【WEBで見られるゲビュー等2】 Think about AIDS ttp //www.thinkaboutaids.jp/ 母ちゃんは魔女 ttp //www.zakzak.co.jp/people/news/20091202/peo0912021340000-n2.htm 男子禁制 ttp //lala.tv/programs/dankin/backnumber.html ハリーポッタージャパンプレミア ttp //www.moviecollection.jp/_pimg.php/18752/harrypotter07.jpg ライブ画像 ttp //stat.ameba.jp/user_images/20100222/12/gugi/5e/64/j/o0800060010424475761.jpg 手作りお菓子類 ttp //pds.exblog.jp/pds/1/201002/24/02/b0068302_17353319.jpg ttp //pds.exblog.jp/pds/1/201010/20/02/b0068302_8191164.jpg ttp //stat.ameba.jp/user_images/20090606/16/marry0321/7e/58/j/t02200165_0320024010192329642.jpg 掌の小説 ttp //www.moviecollection.jp/news/detail.html?p=1033 【WEBで見られるゲビュー等3】 ギモノ ttp //sayaka-ono.img.jugem.jp/20100607_1223101.jpg ttp //sayaka-ono.img.jugem.jp/20100607_1223102.jpg ttp //sayaka-ono.img.jugem.jp/20100609_1226065.jpg ttp //livedoor.2.blogimg.jp/ikkanikkanikkan/imgs/f/8/f89d99ca.jpg ttp //y-okamura.dreamlog.jp/archives/5047819.html 旅番組 ttp //www.tv-tokyo.co.jp/sat/backnumber/images/d100911_05.jpg ttp //www.zf-web.com/media/tv/20100902-0911_1900_dosp.jpg 監督した映画 ttp //www.cyzowoman.com/2010/09/post_2421.html ttp //www.cyzowoman.com/2010/09/post_2422.html ttp //www.oricon.co.jp/news/movie/80427/full/ 陣痛対談(g像有) ttp //hon.bunshun.jp/articles/-/221 【WEBで見られるゲビュー等4】 ハリポタの試写会(γと一緒) ttp //image.news.livedoor.com/newsimage/3/b/3b55b04b5ca8846ce013ddb252e33b38.jpg フィーヤン作家色紙 ttp //stat.ameba.jp/user_images/20110726/23/feelyoung/dd/1d/j/o0540061711375776360.jpg イラストで映画を紹介 ttp //www.cinemacafe.net/news/cgi/release/2011/07/11016/ 新人アーティストに対するコメント ttp //www.hmv.co.jp/news/article/1109140090/ g像 ttp //stat.ameba.jp/user_images/20110906/00/flowereducation/41/71/j/o0640038411465329128.jpg 吉田照美ソコダイジナトコ ttp //www.joqr.co.jp/blog/soko2/archives/ao-RIMG0882.jpg 男女の友情について内田春菊がスッパリ - 芸能ニュースラウンジ ttp //newslounge.net/archives/25372 上記記事の画像一覧。ご自慢のデニム帯でご満悦。ttp //newslounge.net/wp-content/uploads/2012/06/uchida01.jpg ttp //newslounge.net/wp-content/uploads/2012/06/uchida02.jpg ttp //newslounge.net/wp-content/uploads/2012/06/uchida03.jpg ttp //newslounge.net/wp-content/uploads/2012/06/uchida04.jpg ttp //newslounge.net/wp-content/uploads/2012/06/uchida05.jpg ttp //newslounge.net/wp-content/uploads/2012/06/uchida06.jpg 【WEBで見られるゲビュー等5】 映画「ADULT~24歳の恋~」(1 32にg) ttp //www.youtube.com/watch?v=tLwrxkSEncE 動g(話し始めるのは1 15~) ttp //www.youtube.com/watch?v=o9OBc0Q5DCk 動gその2(話し始めるのは1 40~) ttp //www.youtube.com/watch?v=fCKdvUxXogk 動gその3(話し始めるのは0 25~) ttp //www.youtube.com/watch?v=9XKYX8SuvNE γと一緒の動画 ttp //www.youtube.com/watch?v=pVM0CtXPViY
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ハイパーテキスト転送プロトコル RFC 2616 WebブラウザとWebサーバの間でHTMLなどのコンテンツの送受信に用いられる通信プロトコル リクエスト-レスポンス型 トランスポート・プロトコルとして通常TCPを使用 基本的な考え方は非常に単純であり「何を」「どうして」ほしいのかを相手に要求する。「何を」に当たるのがURL、「どうして」がメソッドにあたる。 World Wide WebにおけるWebページなどのリソースは、Uniform Resource Identifierによって指定される。 ポート番号80をデフォルトとして使用する(送信時は8080)。 TLSで暗号化され、セキュリティを確保したHTTPは、HTTPSと呼ばれる(httpsは実際にはURIスキームの1つであり、実際のプロトコルにはHTTP over SSL/TLSが用いられる)。 HTTP は基本的にサーバが状態を保持しない (stateless) プロトコルだが、データベースなどを使用するWebアプリケーションにおいては状態保持が必要だったため、そのためにいわゆる Cookie とよばれる機構が Netscape Communications Corporation によって導入された。Cookie を使用することによって状態を管理し、"セッション" を維持することが可能になる。 HTTPの拡張プロトコルとしてWebDAVがある。 UPnPでは、HTTPをUDP上で使用するHTTPUや、マルチキャストで使用するHTTPMUが規定された。 HTTP/0.9 URLのみの簡単なやりとり HTTP/1.0 NNTPやSMTPのような各種ヘッダが定義 HTTP_Cookieなどの利用 HTTP/1.1 複数データを転送するためのキープアライブ(keep-alive)機能やプロキシなどの利用も想定された仕様 バーチャルホストをサポートした。インターネット人気に伴い多くの企業がWebサイトを持ち始めたが、当時ではまだまだ企業が自前のWebサーバを運用するのは人員、効率の問題で難しかったためISPのサーバでホスティングをしていた。当時はまだ一社ごとに専用サーバを用意するほどのことでもないため一台のサーバで複数のWebサイトを運用していた。 しかしバーチャルホストには問題がある。例えばある1台のサーバに foo.example.com と bar.example.com という二つの仮想Webサーバがあるとする。ここではクライアントは http //foo.example.com/index.html にアクセスしたいとする。そのためにはまず foo.example.com をIPアドレスに解決するためDNSサーバに問い合わせ、そのサーバにアクセスし GET index.html を要求する。しかしサーバ側のIPアドレスは foo.example.com と bar.example.com 共におなじIPアドレスである。もし foo.example.com にも bar.example.com にも index.html というファイルが存在すればクライアントはどちらのサーバにアクセスしたのかわかるすべがない。 これを解決するにはそれぞれにIPアドレスを付与することで解決できるが、IPv4の資源を無駄にすることになる。 HTTP/1.1ではこれを解決するためにHostヘッダを追加した。 HTTP/1.0のヘッダ GET /index.html HTTP/1.0 HTTP/1.1のヘッダ GET /index.html HTTP/1.1 Host foo.example.com 動作 通信の開始 他のプロトコル同様クライアント側とサーバ側ではHTTPの役割が大きく異なる。HTTP通信を開始できるのはクライアント側のみである。 クライアント側はサーバにリクエストを送り、サーバはクライアントにレスポンスを返すのが最も典型的なHTTPのやりとりである。 接続 システム間でメッセージをやりとりするにはTCP接続を確立させる必要がある。 HTTP/0.9ではクライアントのリクエストごとにTCP接続を確立させる必要があったが、これは当時のWebサイトがシンプルなテキストベースであることが多かったためである。近年ではJavaScriptやアニメーション画像など、多数のオブジェクトが埋め込まれたWebサイトが一般的となってきているが、これら全てのオブジェクトを取得するたびにTCP接続を確立するのはサーバやネットワークに大きな負担を強いるため、HTTP/1.1では持続的接続がサポートされることとなった。ただしこの機能が利用できるのはサーバ側がその要求を許可した場合のみである。 パイプライン クライアントは前のリクエストに対するサーバの応答を待たずに別のリクエストを発行できる。 メソッド HTTPでは8つのメソッドが定義されている。ただし実際のHTTP通信ではGETとPOSTメソッドだけで殆どを占める。 HTTPメソッドの一覧 メソッド HTTP/0.9 HTTP/1.0 HTTP/1.1 GET ○ ○ ○ POST ○ ○ PUT △ ○ HEAD ○ ○ DELETE △ ○ OPTION ○ TRACE ○ CONNECT ○ GET 指定されたURIのリソースを取り出す。HTTPの最も基本的な動作で、HTTP/0.9では唯一のメソッド。 POST GETとは反対にクライアントがサーバにデータを送信するメソッドである。Webフォームや電子掲示板、Wikiなどに投稿する。GETの場合と同じくサーバはクライアントにデータを返すことができる。 PUT 指定したURIにリソースを保存する。URIが指し示すリソースが存在しない場合は、サーバはそのURIにリソースを作成する。画像のアップロードなどが代表的。 DELETE 指定したURIのリソースを削除する。 OPTION サーバを調査するメソッド。例えばサーバがサポートしているHTTPのバージョンなどを調査できる。 HEAD GETと似ているがサーバはHTTPヘッダのみ返す。クライアントはWebページを取得せずともそのWebページが存在するかどうかを知ることが出来る。例えばWebページのリンク先が生きているか検証するときなどにリンク先のデータを全て取得することなく調査することが出来る。 TRACE サーバまでのネットワーク経路をチェックできる。サーバは受け取ったメッセージのそれ自体をレスポンスのデータにコピーして応答する。WindowsのTracertやUNIXのTracerouteとよく似た動作。 CONNECT 暗号化したメッセージをプロキシで転送する際に用いる。 サーバの連携 バーチャルホスト リダイレクト 301 MovedというステータスコードとURIを受け取りクライアントはこの受け取ったURIに再度GETを送る。 クッキー(HTTP_Cookie) HTTPメッセージ クライアントからのHTTPリクエストは3つの要素から構成される。それぞれメソッド、URI、HTTPのバージョンでありスペースで区切られている。 下にもっとも単純な、クライアントとサーバ(www.google.co.jp 80)とのHTTPプロトコルのやり取りの例を挙げる。 クライアントのリクエスト GET / HTTP/1.0 GETがメソッド、URIは / 、バージョンはHTTP/1.0であることを示す。 URIは/でルートリソースを対象にしたリクエストであることを示している。TRACEなど特定のサーバを対象としないリクエストの場合には*が表示される。 サーバのレスポンス HTTP/1.0 200 OK Cache-Control private Content-Type text/html Set-Cookie PREF=ID=72c1ca72230dea65 LD=ja TM=1113132863 LM=111 3132863 S=nNO7MIp W2o7Cqeu_; expires=Sun, 17-Jan-2038 19 14 07 GMT; path=/; domain=.google.co.jp Server GWS/2.1 Date Sun, 10 Apr 2005 11 34 23 GMT Connection Close html head meta http-equiv="content-type" content="text/html; charset=Shift_JI S" title Google /title style !-- ・・・以下省略 上のリクエストのGETにあたる部分をメソッドといい、 HTTP/1.0では、GET, HEAD, PUT, POST, DELETE, LINK, UNLINK、 HTTP/1.1ではさらに、OPTIONS, TRACEがある。 GETメソッドのレスポンスにはヘッダ情報のあとに改行が挟まれ、コンテンツ本体が送られる。 HEADメソッドのレスポンスにはコンテンツサイズや更新日時などの情報を含むヘッダのみが送られる。 また、リクエストの2行目以降はヘッダを送る。 HTTPヘッダフィールド ヘッダの各要素は フィールド名 内容 のペアで構成される。 ブラウザの情報を表すUser-Agent、使用候補言語を表すAccept-Language、他ページへのリンクを辿った場合にそのリンク元ページのURLを表すRefererなどが代表的なフィールドである。 なお、リクエスト時のHostヘッダはHTTP/1.1では必須であるが、HTTP/1.0では無くても良い。 但し、サーバがバーチャルホストを利用している場合は、Hostヘッダが無いとリソース取得に失敗するので、たとえHTTP/1.0を使用していてもHostヘッダを付加しなければならない。 HTTPヘッダフィールドの一覧 リクエストヘッダ ヘッダ概要HTTP/0.9HTTP/1.0HTTP/1.1 Acceptクライアントの受け入れ可能コンテンツタイプを示す○○ Accept-Charsetクライアントの受け入れ可能文字セットを示す○○ Accept-Encodingクライアントの受け入れ可能文字エンコーディングを示す○○ Accept-Languageクライアントの受け入れ可能言語を示す○○ Authorizationクライアントの認証情報を示す○○ Cookieクライアントの状態管理情報をサーバに返す Cookie2HTTP/1.1のSet-Cookie2ヘッダの受け入れ可能をサーバに知らせる Expectクライアントがサーバに期待する動作を示す○ Fromリクエスト発行者個人の情報を示す。一般的に電子メールアドレスを使用する○○ Host要求しているオブジェクトがあるホストを示す○ If-Matchif文を用い条件が真の場合のみリクエストを処理するようサーバに要求する○ If-Modified-Since指定日及び指定時刻以降にオブジェクトが変更されている場合のみリクエストを処理するよう要求する○○ If-None-MatchIf-Matchの逆で条件が真でない場合のみリクエストを処理する要求○ If-Range条件が真の場合のみ指定したオブジェクトの範囲を返すようサーバに要求する○ If-Unmodified-SinceIf-Modified-Sinceの逆で真でないときのみ実行する○ Max-Forwardsリクエストの中間システム経由数を最大いくつまでかを指定する○ Proxy-Authorizationクライアントがプロキシサーバに対して自身の認証を行う○ Rangeオブジェクト全体でなくリソースの一部を要求する○ Refererリクエストの出所を示す。一般的にはユーザの辿ったWebページのURLが用いられる。○○ TEレスポンスの受け入れ可能転送エンコーディングを示す○ レスポンスヘッダ ヘッダ概要HTTP/0.9HTTP/1.0HTTP/1.1 Accept-Rangesオブジェクトの一部に対するリクエストをサーバが受け入れ可能か示す○ Ageオブジェクトの経過時間を秒単位で返す○ AllowオブジェクトがサポートするHTTPメソッドを示す○○ ETagオブジェクトのエンティティタグ値を示す○ Locationオブジェクトの場所を示す○○ Proxy-Authenticateプロキシサーバがクライアントに認証を要求するときに用いる○ Retry-Afterリクエストの再試行をいつ行うかをクライアントに通知する○○ Serverサーバのベンダー名、バージョン番号を占めす○○ Set-Cookie2サーバがクライアントにCookieを送信するときに用いる Varyサーバのレスポンス内容を決定する際にリクエストURI以外に使用したHTTPヘッダのリストを示す○ WWW-Authenticateクライアントに対してリクエストの再発行を要求する。認証情報も含まれる○○ 一般ヘッダ ヘッダ概要HTTP/0.9HTTP/1.0HTTP/1.1 Cache-Controlメッセージの経由する中間キャッシュの動作を指示する○ Connection中間システムが転送すべきでないヘッダのリストを示す○○ Dateメッセージの作成日時を示す○○ Pragmaメッセージに関する追加情報を示す○○ Trailerメッセージボディの後に追加のヘッダーが表れることを示す○ Transfer-Encodingクライアントの転送を目的としたオブジェクトのエンコーディングを示す○ Upgrade通信相手に別のプロトコルにアップデートするよう要求する○ User-AgentクライアントのWebブラウザなどの情報を示す○○ Warningメッセージに関する追加情報を示す。通常はキャッシュの問題を警告するときに使われる○ エンティティヘッダ ヘッダ概要HTTP/0.9HTTP/1.0HTTP/1.1 Content-Encodingオブジェクトのエンコーディングを示す○○ Content-Languageオブジェクトの言語(人間の言語)を示す○○ Content-Lengthオブジェクトのサイズをバイト単位で示す○○ Content-Locationオブジェクトの場所を示す○ Content-MD5オブジェクトのメッセージダイジェストを運ぶ○ Content-Rangeメッセージボディで運ばれるオブジェクトの範囲を示す○ Content-Typeオブジェクトのタイプを示す○○ Expiresオブジェクトの有効期限の日時を示す○○ Last-Modifiedオブジェクトが最後に変更された日時を示す○○ Accept サーバのレスポンスに含まれるメッセージボディで受け入れることが出来るコンテンツタイプと各コンテンツタイプの相対的な優先度を指定するリクエストヘッダ。指定できるコンテンツタイプはIANAによって定義されている。 Accept text/plain; q=0.5, text/html, text/x-dvi; q=0.8, text/x-c 上記のようにAcceptヘッダには行をわけて複数のコンテンツタイプを指定できる。上記の例はいずれの4のコンテンツタイプのいずれも受け入れ可能であることを示す。0.5や0.8といった数字は品質係数で0~1の範囲の数値である。数値の指定がなければ1.0となる。 text/plain; q=0.5 text/html text/x-dvi; q=0.8 text/x-c Accept-Charset レスポンスで返されるメッセージボディの文字コードを指定するリクエストヘッダ。Acceptと同じく複数指定でき品質係数も設定できる。定義済み文字セットはIANAが管理している。 Accept-Charset unicode, *; q=0.8 この例だとクライアントはUnicode文字セットを優先的に希望しているが他の文字セットとの相対優先度0.8で受け入れている。ただしサーバからのレスポンスのHTTPヘッダそのものの文字コードは常にISO-8859-1である。 Accept-Encoding Accept-Language レスポンスの言語(人間の言語)に対する優先度を指定する。言語コードはISO-639の2文字の省略コードを用いる。書き方は他のAccept-群と変わらず。 Accept-Language en-gb, en; q=0.8 上記の例はまずイギリス英語を要求し、利用できない場合はその他の英語を要求する。 Accept-Ranges Acceptで始まる他のヘッダフィールドと違いレスポンスヘッダーである。現在の仕様では2つの指定方法しかない。 Age リソースの推定経過時間を表示するレスポンスヘッダ。キャッシュサーバーはAgeヘッダの値からキャッシュしたリソースが有効かどうかを判定する。 Allow Authentication-info ユーザ認証のやりとりの最後で用いられる、成功したレスポンスのサーバが含めることの出来るレスポンスヘッダー。 Authorization サーバに対するクライアント自身の認証を行うことが出来る。 Cache-Control キャッシングの動作を指定するためのマスターヘッダ。 Connection Content-Encoding Content-Language リソースを英語などの自然言語で示すのに使われる。言語の指定はAccept-Languageヘッダと同じ。 Content-Length Content-Location Content-MD5 メッセージボディが変更されず宛先に届くことを保証する。MD5アルゴリズムを実行する。ただし悪意の改ざんに対しては当然MD5も改ざんされるのであまり機能はしない。どちらかといえば偶発的な変更の保証をしている。 Content-Range ダウンロードの再開に用いられる。 Content-Type メッセージボディに含まれるオブジェクトタイプを示す。次の例はリソースがテキストファイル、文字セットはISO-8859-4を使用していることを示している。 Content-Type text/plain; Charset=ISO-8859-4 Cookie クライアントがHTTP状態管理を望む場合にサーバから受け取ったクッキーを以後のリクエストに次の例のようなヘッダーを付加する。 Cookie $Version="1"; NAME="VALUE"; $Path="/shopping"; $domain="www.shop.com"+ $Port="80" $VersionはHTTPのバージョン、NAMEはクッキーの名前である。$から始まるクッキー名は使用が禁止されている。 Cookie2 基本的にCookieヘッダーとCookie2ヘッダーは別物である。 Date サーバがメッセージを生成した日時を示す。リソースの時間を示すLast-Modifiedヘッダーとは区別する必要がある。 HTTP/1.1では次のような形式を用いるようRFC1123で定義されている。 Date Sun, 06, Nov 1994 08 49 37 GMT HTTP仕様ではレスポンスにDateヘッダーを含めることを求めている。ただしレスポンスのステータスがサーバエラーの場合にはDateヘッダーは返らない。 ETag 主にキャッシングのパフォーマンスを向上する目的で使われる。 Expect サーバに対して特定の動作の期待を知らせる。用途としてはクライアントがサーバに対して100 Continueステータスを返すことを期待する場合に使われる。 Expect 100-continue サーバが期待に応じれない場合は417 Expectation Failedを返す。クライアントがいくつかのプロキシ経由で通信している場合、各プロキシサーバはExpectヘッダの一切の修正を許されない。 Expires オブジェクトの有効期限を示す。このヘッダで指定された日時までキャッシュはレスポンスのコピーを保持し、リクエストに対するレスポンスとして返すことが出来る。サーバがオブジェクトのキャッシュを望まない場合にはExpiresヘッダに過去の日時を設定することが多い。また、HTTP仕様では1年以上先の日時は設定できない。 Expires Thu, 28 Aug 2010 16 00 00 GMT Cache-Controlヘッダのmax-ageディレクティブはExpiresヘッダより優先されるため注意が必要である。 From リクエストを発行したユーザを特定することが出来る。1990年代では電子メールアドレスを設定することが多かったが、迷惑メールの問題もあり現在では殆ど使われていない。 From hoge@hogehoge.com Host 主にレンタルサーバのサポートを目的としてHTTP/1.1で導入された。現在ではHostヘッダを利用できない場合レンタルサーバのウェブサイトとまともな通信が出来ないと言ってよい(詳細はHTTP#歴史を参照)。 If-Match クライアントのリクエストを条件付きのリクエストにするために使われる。サーバは一定の条件が真であった場合のみリクエストを受け入れることが出来る。例えばウィキペディアを編集する際、記事のソースを取得し、書き換える際の間に別のユーザが既に編集していないかを判断するときなどに用いられる。 「if文」も参照 利用者:HogeがHTTPの記事を取得。ETagは1234 利用者:HageがHTTPの記事を取得。ETagは1234 利用者:HogeがHTTPのETagを再度取得。先ほど取得したETag 1234と現在のETag 1234が一致。 利用者:HogeがHTTPの記事を編集。ETagは1256になる。 利用者:HageがHTTPのETagを再度取得。先ほど取得したETagと現在のETagはマッチせず。 サーバは利用者:Hageの書き込みを拒否。 If-Modified-Since このヘッダーで指定された日時以降にオブジェクトが変更されている場合のみリクエストに応答するようサーバに要求する。リソースの削減に効果がある。 If-None-Match If-Matchと逆で条件が真でない場合のみリクエストを処理するよう要求する。 If-Range クライアントがキャッシュにオブジェクトの一部分を持っている場合にパフォーマンスを向上できる。 If-Unmodified-Since If-Modified-Sinceの逆の働きをする Last-Modified サーバオブジェクトの最終更新日時を示す。クライアントはこのヘッダを利用しIf-Modified-Sinceヘッダ等と組み合わせることによって効果を発揮する。 Location サーバがクライアントにリダイレクト先URLを知らせる際に用いられる。一般的にステータスコードが3xx代のレスポンスと共に使われるが201 Createdのレスポンスでも使うことが出来る。Content-Locationヘッダと名前が似ているが全く関係のない別のヘッダであるため注意。 Max-Forwards プロキシサーバ等を経由する際の最大ホップ数を指定する。二重ループなどでサーバから応答が得られない場合の問題解決の際、OPTIONメソッドやTRACEメソッドと共に用いられる。 HTTPステータスコード ステータスコードはクライアントのリクエストが成功したかどうかを示した上で追加情報を提供するいずれも3桁の数字から成る。具体的には100-199が情報提供、200-299が成功を示す。300-399はリダイレクト、400-499はエラーを示す。 セキュリティ技術 Basic認証 HTTP/1.1でBasic認証が定義されており最も単純なセキュリティ技術である。しかし仕様書を読むと定義を書いた著者自身が認証技術に疎いことがよくわかる。『HTTPプロトコル セキュア&スケーラブルなWeb開発』の著者は「基本認証を用いるくらいならなにも使わない方がまし」と著書に書いている。通常サーバは401ステータスコードで応答する。 行末文字はWindowsと同じCRLF。 RFC 2818 - HTTP Over TLS RFC 2817 - Upgrading to TLS Within HTTP/1.1 RFC 2616 - HTTP/1.1 ハイパーテキスト転送プロトコル -- HTTP/1.1 RFC 2068 - HTTP/1.1(初版,RFC 2616 によって obsolete) TS X 0085 2004 - ハイパテキスト転送プロトコル HTTP/1.1 標準仕様書(TS) RFC 1945 - HTTP/1.0 HttpTea Freeware HTTP Logger Studying HTTP
https://w.atwiki.jp/hellishlondon/pages/41.html
Patch 1.2 - Patch Notes (02/11/08) *** PLEASE NOTE THAT THIS PATCH IS NOT ON TEST CENTER AT THIS TIME. *** *** MORE INFORMATION ON ITS ETA IS FORTHCOMING. *** Patch 1.2 Notes February 11, 2008 (2008/02/22)削除 Salutations! (2008/02/22)追加 Hello everyone! (2008/02/22)追加 This patch is has some major skill changes, a few vital balance tweaks, some pesky bug fixes, and a highly-requested new feature. (2008/02/22)追加 First and foremost is the introduction of our in-game mail system. This is something that we know is of vital interest to our community, and is the foundation for our consignment / auction house system. Players can not only send and receive messages with anyone in the game, but they can also attach Palladium and items to their mail. This makes getting items from one character to another – even your own – much simpler and more convenient. And while you need to be in a Station to attach or receive items and Palladium, you can read your messages anywhere, anytime. We’re rolling out the second of our major character class balance passes. In this patch, we’ve done a comprehensive balance pass on the Marksman. We focused on addressing a number of issues that have made certain Marksman builds vastly overpowered in comparison to the rest of the classes and the desired difficulty of the game. There are also numerous areas where we have also increased the effectiveness of or altered skills to give Marksman players a wider variety of powerful builds and tactics. Chief amongst these changes is addressing the notorious skill/weapon combinations involving Ricochet, Reflecting Shot, Multishot, Rapid Fire, Heightened Senses, Beacon, Dead Eye, and Hollow Points, while using a high rate of fire weapon, such as an Arclight Rifle. While we realize that making choices on skill, item, and mod combinations which complement each other is a fundamental design element most emphasized with the Marksman in particular, there should never be one combination of skills which completely outshines the rest. (2008/02/22)削除 We didn’t want to remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. (2008/02/22)追加 We didn’t want to entirely remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. We’ve been doing a lot of balance and tweaking over the past few weeks in Test Center with these changes, and we’re excited to roll them out to all of our players. (2008/02/22)追加 Finally, there are a host of other fixes and additions in this patch, including adjusting the difficulty of the Nightmare end-game and making the big Moloch battle more interesting and challenging. Thanks again to everyone for their great feedback and continued support of making Hellgate London bigger and better. See you online! The Hellgate London Team ----- (2008/02/22)追加 In-Game Mail Characters can now send and receive mail from any other character, including characters within the same account. Mail consists of text messages, and one item of any size and any amount of Palladium can be attached for delivery. Here are some of the features of the mail system. Mail can be read anywhere in the game via the Mail panel. This can be accessed using the Z key or using the Mail icon located underneath the chat panel. Items and Palladium can only be attached or removed from mail whilethe character is in a Station. Mail can be sent to any player whose name is known, regardless of whether they are online or not. You can only send mail to one character at a time or to your entire guild. There is no cap on the number of messages that can be sent or received, but mail is only stored for a certain amount of time. The mail panel shows how long each message has left before it is automatically deleted. Different types of mail (such as those with attachments or unread mail) may stay in your inbox for longer or shorter periods of time. While you can send mail to character in a different mode (Hardcore, Elite, and Hardcore Elite) you cannot attach items or Palladium in a cross-mode email. This follows the same rules as trading items. You can’t mail quest items or non-tradable items (such as Dye Kits or a Skill Retrainer). (2008/02/22)追加 General Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level. Fields from different sources can now stack. Please note that the graphics from new fields still override those of previous fields. Players must now wait 5 seconds before they can re-enter a Hellrift. Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills. Fixed a bug which caused the /played command to display the incorrect amount of time played. Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items. The Shock effect now deals damage immediately when it’s applied. Several character and monster animations have been improved. Fixed known Blueprint exploits. Fixed a bug which sometimes caused files to require unnecessary patching. (2008/02/22)追加 Stonehenge Essences or Caste General Heads gathered in Normal and Nightmare difficulties may now be used in either difficulty setting. Moloch has been further increased in difficulty, as well as being more resistant to Ignite and Ignite Damage. Be sure you’re well prepared before attempting to defeat him in Hardcore Elite Mode! Players may no longer exploit the essence pedestals via trading. (2008/02/22)追加 Monsters Winged Imps now lose their invulnerability earlier. Fixed some cases where monsters would get stuck in the ground. (2008/02/22)追加 Quests Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions. Players can now drop the train part quest items for the “…All the Live Long Day” quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item. (2008/02/22)追加 User Interface / Controls Some UI panels have been improved. Shift-activation should now work for skills granted by items. The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers. (2008/02/22)追加 Graphics (DX10 Only) Various distortion effects have been fixed. Fixed a Hellrift portal graphical issue in which the image would slide inappropriately. Translucent models now render properly against the background. Particles and translucent models are no longer out of focus with the depth-of-field effect. Depth-of-field blur amount has been reduced and is now more subtle. Skills (2008/02/22)削除 Please carefully read the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class. (2008/02/22)変更 PLEASE READ the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class. (2008/02/22)移動 Hunter Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated. Tactical Stance Now also gives a base Firing Accuracy bonus of 50. Changed the Critical Chance bonus effect (3% at rank 1 and 1% per additional rank) to a damage bonus of 15% at rank 1 and 5% per additional rank. Escape Escape now provides 1 second of invulnerability when it is activated. Escape should now prevent enemy players in PVP from seeing the user. The cool-down for this skill now starts when the skill is used, not when it is cleared. The cool-down for this skill has been increased to 30 seconds. The duration for this skill has been decreased from 6 seconds to 3 seconds at rank 1, increasing by 1 second per additional rank. The rank cap on this skill has been increased from 5 to 7. Escape now clears all other speed boost effects while it is active, including Adrenaline Pills and Sprint. Using any skill or item that boosts speed will clear Escape, including Sprint. Precision Strikes Precision Strikes now have direct synergies with all other Precision Strikes. (2008/02/22)追加 Precision Strikes no longer have skill prerequisites Napalm Strike Increased base Damage by 5%. Ranks in Napalm Strike now increase the Duration of all Precision Strikes by 50%. Smackdown Ranks in Smackdown now increase the Elemental Attack Strengths of all Precision Strikes by 25%. Shock and Awe Decreased base Damage by 7%. Ranks in Shock and Awe now increase the Radius of all Precision Strikes by 15%. Marksman Rebounder Rounds (formerly Ricochet) (2008/02/13)追加 (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Penetrator Rounds are used.EXAMPLE The first rank of Rebounder Rounds gives a 10% chance for shots to ricochet while using Rebounder Rounds. Due to skill synergy, Ravager Rounds and Penetrator Rounds have a 4% chance for this effect to occur while using either of those skills. Ravager Rounds (formerly Reflected Shot) (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to blow through and subsequently retarget additional enemies." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Ravager Rounds has a chance (albeit smaller) to proc when either Rebounder Rounds or Penetrator Rounds are used.EXAMPLE The first rank of Ravager Rounds gives a 5% chance for shots to blow through and re-target a new enemy while using Ravager Rounds. Due to skill synergy, Rebounder Rounds and Penetrator Rounds have a 2% chance for this effect to occur while using either of those skills. Penetrator Rounds (replaces Homing Shot) (2008/02/22)移動 "The Marksman uses modified ammunition that has a chance to completely ignore the target’s shields." This skill is now an Active skill. It must be activated to gain the effect and it can be placed in your "fire left", "fire right", or "fire both weapons" slots. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the "Ballistics" line. Each rank in Penetrator Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Rebounder Rounds are used.EXAMPLE The first rank of Penetrator Rounds gives a 10% chance for shots to ignore shields while using Penetrator Rounds. Due to skill synergy, Ravager Rounds and Rebounder Rounds have a 4% chance for this effect to occur while using either of those skills. Weapon Master (formerly Hollow Points) Increased the Critical Damage bonus of this skill from 20% at rank 1 and 10% per additional rank, to a flat 30% bonus per rank. Beacon Decreased the power cost by 33%. Elemental Beacon Now also decreases the target’s Elemental Attack Strengths. Gives increasing Elemental Attack and Defense penalties per rank that scales with the character’s level. Overshield Increased the Shields bonus per additional rank from 33% to 100%. Elemental Vision Increased the Elemental Attack Strength bonuses from 15% per rank to 25% per rank. Sniper (2008/02/22)追加 Is now available at level 5. No longer forces the Marksman to crouch and stop moving when used. The character now moves at 50% speed while the skill is active. Weapon Accuracy, Range, and Missile Velocity bonuses are now fixed at 60%, 50%, and 25%, respectively. Damage bonus has been decreased from 200% to 150%. Rank progression now decreases its rate of use and rate of fire penalties by 5% per rank, beginning at a 55% penalty at rank 1 and ending at a 10% penalty at rank 10. Master Sniper Now provides a 1% Critical Chance bonus per rank, in addition to its previous 20% Critical Damage bonus. Rapid Fire Now clears Multishot when used. Multishot This skill has been moved under Weapon Master in the skill tree. It required two points in Weapon Master to unlock, thus requiring fewer total points to unlock than before. Escape Artist The Movement Speed bonus has been increased to 25% per rank. The rank cap on this skill has been increased from 5 to 7. Grenades Grenades now have direct synergies with all other Grenades. Explosive Grenade Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse. Decreased base Damage by 23%. Decreased base Ignite Attack Strength by 33%. Ranks in Explosive Grenade now increase the Damage of all grenades by 10%. Phase Grenade Increased base Damage by 6%. Ranks in Phase Grenade now increase the Elemental Attack Strengths of all grenades by 30%. Toxic Grenade Toxic Grenades now bounce off of objects (ignoring monsters) before exploding after 1.5 seconds. Toxic Grenades now create a field that lasts for 4 seconds, dealing field damage. Decreased base Poison Attack Strength by 50%. Ranks in Toxic Grenade now increase the splash or field radius of all grenades by 10%. Flashcracker Grenade Increased base Damage by 12%. Decreased base Stun Attack Strength by 50%. Ranks in Flashcracker Grenade now grant and increase the Shield Penetration of all grenades by 10%. 2008/02/22 追加 Engineer Engineer Drones now properly receive Armor bonuses from Armor affixes. Fixed bugs that caused Engineer Drones to receive more than twice as much Armor than intended. Engineers should no longer erroneously receive bonuses from items which grant the Overshield skill. Summoned pets should no longer fail to spawn when summoned. 2008/02/22 追加 Templar Guardian Aura of Thorns Aura of Thorns should now properly increase Thorns damage from items. Aura of Thorns has been rebalanced to fit the standard Aura progression model. 2008/02/22 追加 Blademaster Crosscutter Crosscutter now requires a target in order to use the skill. 2008/02/22 追加 Cabalist Fixed description for Brom’s Curse. 2008/02/22 追加 Summoner Hand of Nostrum should now properly increase the number of healing beams used by the Witch Doctor. 2008/02/22 追加 Evoker Hellfire can now be aimed as long as the skill trigger is held down, and fires once the trigger is released. Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. As mentioned in the opening letter, this is the second sweep of class balancing (the first being Patch 1). -- Scapes
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class="header-black" /div /div /header nav div class="nav-container" div class="nav-main" span class="nav-span" a href="/" class="nav-a" Home /a /span span class="nav-span-next" /span span class="nav-span" a href="/original/" class="nav-a" 本家譜面 /a /span span class="nav-span-next" /span span class="nav-span" 検索結果 /span /div /div /nav div class="search-container search-container-original" div class="search-main-container" div class="search-title-container" i class="fas fa-poll" /i h2 class="search-title-h2" 検索結果 /h2 /div div class="search-description-container" p class="search-description-p" 検索結果:2件 /p p class="search-description-p" span 検索条件:【ジャンル】 /span ボーカロイド,バラエティ,クラシック,アニメ,J-POP span 【レベル】 /span ★6 span 【頭文字】 /span span 指定なし /span /p p class="search-description-p" ソート順: 公開日が新しい順 /p /div /div /div div class="ad-container" script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js" /script !-- 広告_Responsive_bg_white -- ins class="adsbygoogle" style="display block" data-ad-client="ca-pub-8155037410327671" data-ad-slot="6023331188" data-ad-format="rectangle" data-full-width-responsive="false" /ins script (adsbygoogle = window.adsbygoogle || []).push({}); /script /div div class="original-list-container" div class="original-list-main" div class="original-list-child" h2 class="topic-h2 original-topic-h2" 検索結果一覧(1 / 1ページ) /h2 ul class="original-list-ul" li class="original-list-li" a href="/original/natsumatsuri/" class="original-list-contents-main-a" div class="original-list-contents-sub" div class="created-label-container" p class="common-label label-j-pop" J-POP /p /div /div div class="original-list-contents-main" h3 class="original-music-title-h3" 夏祭り /h3 p class="original-music-description-p" Whiteberry /p /div div class="original-list-contents-sub" div class="common-description-level-container" div class="common-description-level-sub-container common-description-level-sub-omote" img src="/wp-content/uploads/oni.png" class="cource-symbol-img" p class="common-description-level-p" ★6 / 488combo /p /div /div /div /a /li li class="original-list-li" a href="/original/yawarakasensya/" class="original-list-contents-main-a" div class="original-list-contents-sub" div class="created-label-container" p class="common-label label-variety" バラエティ /p /div /div div class="original-list-contents-main" h3 class="original-music-title-h3" やわらか戦車 /h3 p class="original-music-description-p" 「やわらか戦車」より /p /div div class="original-list-contents-sub" div class="common-description-level-container" div class="common-description-level-sub-container common-description-level-sub-omote" img src="/wp-content/uploads/oni.png" class="cource-symbol-img" p class="common-description-level-p" ★6 / 488combo /p /div /div div class="common-description-level-container" div class="common-description-level-sub-container common-description-level-sub-ura" img src="/wp-content/uploads/oni-ura.png" class="cource-symbol-img" p class="common-description-level-p" ★9 / 889combo /p /div /div /div /a /li /ul /div div class="created-list-child" div class="pagenation-container" div class="pagenation-main" ul class="pagenation-ul" li class="pagenation-li" span class="pagenation-hit-span" p class="pagenation-p-wide" /p /span /li li class="pagenation-li" span class="pagenation-hit-span" p class="pagenation-p" 1 / 1 /p /span /li li class="pagenation-li" span class="pagenation-hit-span" p class="pagenation-p-wide" /p /span /li /ul /div /div /div /div /div div class="ad-container" script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js" /script !-- 広告_Responsive_bg_white -- ins class="adsbygoogle" style="display block" data-ad-client="ca-pub-8155037410327671" data-ad-slot="6023331188" data-ad-format="rectangle" data-full-width-responsive="false" /ins script (adsbygoogle = window.adsbygoogle || []).push({}); /script /div div class="search-container search-container-original" div class="search-main-container" div class="search-title-container" i class="fas fa-search" /i h2 class="search-title-h2" 本家譜面を検索する /h2 /div div class="search-description-container" p class="search-description-p" 検索したい条件をクリックし、「検索する」ボタンを押してください。 /p p class="search-description-p" 「ジャンル」「レベル」「頭文字」については複数選択が可能です。 /p p class="search-description-p" ※リセットする場合、一度本家譜面のトップページへ戻って下さい。 /p /div form action="./" method="get" div class="search-box-container" div class="form-parts-container" h3 class="form-parts-h3 form-parts-h3-original" ジャンル選択 /h3 ul class="form-parts-ul" li class="form-parts-li" input type="checkbox" name="or-gn[]" value="namcooriginal" id="search-original-genre1" class="original-checkbox" label for="search-original-genre1" class="form-parts-label" ナムコオリジナル /label /li li class="form-parts-li" input type="checkbox" name="or-gn[]" value="vocaloid" id="search-original-genre2" class="original-checkbox" checked label for="search-original-genre2" class="form-parts-label" ボーカロイド /label /li li class="form-parts-li" input type="checkbox" name="or-gn[]" value="gamemusic" id="search-original-genre3" class="original-checkbox" label for="search-original-genre3" class="form-parts-label" ゲームミュージック /label /li li class="form-parts-li" input type="checkbox" name="or-gn[]" value="variety" id="search-original-genre4" class="original-checkbox" checked label for="search-original-genre4" class="form-parts-label" バラエティ /label /li li class="form-parts-li" input type="checkbox" name="or-gn[]" value="classic" id="search-original-genre5" class="original-checkbox" checked label for="search-original-genre5" class="form-parts-label" クラシック /label /li li class="form-parts-li" input type="checkbox" name="or-gn[]" value="anime" id="search-original-genre6" class="original-checkbox" checked label for="search-original-genre6" class="form-parts-label" アニメ /label /li li class="form-parts-li" input type="checkbox" name="or-gn[]" value="j-pop" id="search-original-genre7" class="original-checkbox" checked label for="search-original-genre7" class="form-parts-label" J-POP /label /li li class="form-parts-li" input type="checkbox" name="or-gn[]" value="douyou" id="search-original-genre8" class="original-checkbox" label for="search-original-genre8" class="form-parts-label" どうよう /label /li /ul /div div class="form-parts-container" h3 class="form-parts-h3 form-parts-h3-original" レベル選択 /h3 ul class="form-parts-ul" li class="form-parts-li" input type="checkbox" name="or-lv[]" value="10" id="search-original-lv-10" class="original-checkbox" label for="search-original-lv-10" class="form-parts-label" ★10 /label /li li class="form-parts-li" input type="checkbox" name="or-lv[]" value="9" id="search-original-lv-9" class="original-checkbox" label for="search-original-lv-9" class="form-parts-label" ★9 /label /li li class="form-parts-li" input type="checkbox" name="or-lv[]" value="8" id="search-original-lv-8" class="original-checkbox" label for="search-original-lv-8" class="form-parts-label" ★8 /label /li li class="form-parts-li" input type="checkbox" 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